I did not seem to have many tracking issues while playing the game, other than when ducking too fast, or when I moved around the room and ended up entangling the hardware’s wires around my feet, which made it very easy for the Red to kill me as I tried to sort my own mess. Your natural fight or flight instinct will kick in while wearing your PS VR headset, giving you a nice adrenaline rush, which makes this VR take on the game even more enticing. The fact that you can essentially stop time and assess what your next move will be does add a lot of depth to the game, making it more of a survival game. Doing this while dodging enemies and punching them dead, or shooting them before they can even get a good look at you, all while planning your next move in slow motion or super speed, makes you feel like a badass in an action movie. The brilliance of the gameplay for SUPERHOT VR gameplay is that when you see bullets heading your way you can dodge them by moving in real life or by using the many interactive objects to destroy the bullets. As you progress in the game, the Red will change their tactics, so you’ll need to be fast to survive their onslaught! At the end of each wave, you are presented with a pyramid to grab which then triggers the next wave of Red. Killing them is very satisfying as they shatter into multiple red shards with a nice oomph. As you can imagine your aim to survive – kill the Red before they kill you, which is not as easy as you’d think! Most of the time there are several enemies coming at you at once, so you’ll need to keep track of them and all the bullets they fire, as well as of how close they are to you. Throughout each of the levels, enemies will attempt to kill you using either their fists or any weapons they can get their hands on. This does allow you to duck, dodge and dive your way around the game area to stay alive, so it’s definitely a different experience from SUPERHOT proper. Sure, you can sort of move, but you’re limited to the actual space you have around you while still staying in the view of the PlayStation Camera. Unlike the original SUPERHOT, you can’t move per se in SUPERHOT VR on the PlayStation VR. Any movement or action you take will make time move forward as your enemies move towards you in their attempts to kill you. The graphics taking a minimalist approach do not detract from the gameplay and the experience as a whole, especially since time only moves when you move. These range from handguns and shotguns to bottles and ninja stars, to name a few. The game’s graphics are distinct with a clinical white backdrop that makes the Red (your enemies) pop in, well, red! There are also interactive dark items either laying around or flying toward you after killing an enemy, which you can use as weapons. You’ll get to learn from your mistakes as you improve your skills and your understanding of each small area. All mini-levels have to be completed to be able to move onto the next main level in the game, and if you fail and die (which you’ll do a ton in this game), you have to start all over again. The main levels contain several smaller mini-levels which have varying lengths of up to 30 seconds or so which does not sound long, but when you are in the VR world, it can seem like a long time. Within the room is a VR headset you are asked to put on to enter the “SUPERHOT” game. In between completing levels, the hacker’s room is your save area where you’ll be able to review your progress thanks to the post it notes stuck on the various monitors/walls. You are then instructed to use the PlayStation Move controllers to pick up and place an old floppy disk inside of an early 1990s desktop computer. The game starts in a hacker’s room with a couple of benches, quite a simple but detailed room (compared to the in game environment), with wires everywhere and screens in front of you.
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